I want the player to be able to add their own music in a file in the game and play it through a playlist, just like putting music on your phone. I’m using the free version of unity and I’m kinda new to Unity, Ive been searching around and i can’t find anything, hopefully someone can help, thanks in advance.
Well you can drag and drop audio files into the project. I suspect one way of possibly doing it is adding a variable to recognize player added music, an audio source that can use that variable and somehow getting it to consider any added files on runtime/once built to that variable.
You’re gonna wanna use arrays for playlists.
I’m not sure you can exactly do it though. I believe Unity is limited to music YOU add rather than any end user. Of course, you can look around further but this should get you started