How do you approach game design in Unity? WYSIWYG Principal?

Gosh there’s so many ways to go about it, and they all have plusses and minuses. Regardless of the path you choose, you want to iterate, and not be afraid to massively change stuff early on, or even later on. Refactor when needed.

Also, additive scene loading may give you a big bang for the buck organization-wise.

Here’s my blurbs about them:

Additive scenes are one possible solution:

A multi-scene loader thingy:

My typical Scene Loader:

Other notes on additive scene loading:

Timing of scene loading: