i am still new to Unity but am starting to write various projects now and wondered how the community generally manages the backup and possibly source control of their content.
Currently my projects live on either “Dropbox” or “One Drive”, and what i do is i “Zip” the entire project folder up before i start a new session and just rename the “Zip” to -.zip.
This seems a bit binary and i know there are better ways to protect my code and changes possibly using “Source Control”.
Put in mind i am a lone developer writing for pleasure, so do not plan to use any enterprise products.
What do you reccommend?