Hey guys i was wondering if someone could help me out how do i bake shadows in unity 3d ?
Thank you
I believe that real time shadows can only be achieved through the dynamic shadows option that unity pro features. When you bake shadows, the shadows are baked onto the static objects within the scene. If you want the location of the shadows to change, you could have multiple bake maps and switch between them based on events. For example, you can have three different light setups and bake maps for morning, afternoon, and night time periods and then switch out the maps when these time periods are triggered.
Edit: You can get to the bake settings via Window > Lightmapping.