How do you best handle UI in a Pixel Art Game (Pixel Perfect)

Hey everybody how do you all handle UI in a Pixel Art game?

Do you also do the UI as Pixel art? Are you using Pixel Perfect (at all)?

I’m asking as I am trying to do a card game in pixel-art style and the cards obviously need to contain a lot of information.

However they cleary shouldn’t take up the entire 640 × 360 base-resolution.

So I have been wondering at how other games do this.

For example “Nitro Kid” seems to do the gameplay in (non-perfect) pixel art, but I think the UI elements and especially the Text are not to more easily fit all the relevant Information?

“Dungeon Drafters” I think does full pixel-art and Puts the card text on an info box upon selecting the card (and keeps the card itself small and mainly as images).

I know these two are not Unity examples, but I wonder how you guys handle (text-heavy) UI in a Pixel Art game.

There isn’t really a “best way.” Pick one of the examples you cite above and try to replicate it so you understand the relationships involved, then reason about if it suits your particular design goals.