Hey everybody how do you all handle UI in a Pixel Art game?
Do you also do the UI as Pixel art? Are you using Pixel Perfect (at all)?
I’m asking as I am trying to do a card game in pixel-art style and the cards obviously need to contain a lot of information.
However they cleary shouldn’t take up the entire 640 × 360 base-resolution.
So I have been wondering at how other games do this.
For example “Nitro Kid” seems to do the gameplay in (non-perfect) pixel art, but I think the UI elements and especially the Text are not to more easily fit all the relevant Information?
“Dungeon Drafters” I think does full pixel-art and Puts the card text on an info box upon selecting the card (and keeps the card itself small and mainly as images).
I know these two are not Unity examples, but I wonder how you guys handle (text-heavy) UI in a Pixel Art game.