System? Module? I’m making some spreadsheets to organize the list of things I need to code and track what still needs to be done and etc…
eg.: The following classes work together to make the player move, get points and items: PlayerController, PlayerScore, PlayerInventory. Thus, how would you call them? Player system?
Name them? Player library, package, system…so many options.
NameSpace Player possibly?
I call them a herd, but I’ve seen them be called a flock.
Something simple: Player components. Player module. Player Flock. As long as you understand what it means, I don’t think it really matters too much - even if you plan to release it. I’ve seen some frameworks with some pretty weird names for things ![]()
I liked flock!
You’re right! But if one day I work in a group I think it may be a little important… just a little ![]()
Player Namespace… it’s a good name! But I think it may conflict with csharp’s keyword and it might not be good…
I think system is the best one!
I will stick with system!
Thanks guys!
ps.: I should have made a poll, but it’s okay!