How do you cancel forces ?

I am trying to stop my object, but without luck…
Basically i do
velocity.x =0;
velocity.y = 0 ;
velocity.z = 0 ;

but my ball is still spinning ( i have a non moving spinning ball on the screen :slight_smile: ) , i guess there is some sort of physics.force = 0 ; but i don’t find where.

Thanks a lot!
Patricia.

change it’s angular velocity to stop it from turning;

rigidbody.angularVelocity.x = 0.0;

Fantastic!

So much knowledge in this forum!

Thanks a lot!
Patricia.

Neater:

velocity = Vector3.zero;