how do you change field of view over time C#?

Hi, everything ive found has been for JS. how do you change field of view (Camera) inn C# over a set time?

using UnityEngine;
using System.Collections;

public class FoV : MonoBehaviour { 
	private IEnumerator coChangeFoV;


	void Start() {
		ChangeFoV(5, 10);
	}
	
	public void ChangeFoV (float duration, float value) {
		if (coChangeFoV != null) {
			StopCoroutine(coChangeFoV);
		}
		coChangeFoV = CoChangeFoV(duration, value);
		StartCoroutine(coChangeFoV);
	}
	
	IEnumerator CoChangeFoV(float duration, float value) {
		float t = 0.0f;
		float startFoV = Camera.main.fieldOfView;
		while (t != duration) {
			t += Time.deltaTime;
			if (t > duration) t = duration;
			Camera.main.fieldOfView = Mathf.Lerp(startFoV, value, t / duration);
			yield return null;
		}
	}
}

Call the function ChangeFoV() with parameters as you want, just like I did in Start();