How do you change position of cam (so that it has more distance from target that it's following)?

I recently started using Cinemachine virtual cameras. Sorry for the basic question, but while the FreeLook camera following my Player works great, I don’t like how it follows Player so closely.
Edit: I fixed this by checking “Common Lens” and increasing Field of View.

However, I am now wondering how to lock Y axis since I only want them to be able to freely look around on the X axis…

Edit: I found THAT out too. You Enable “Y Axis Recentering” and personally I put 0 for “Wait Time” and “Recentering Time”.
I can’t delete the thread, so I hope this helps someone!

FinalEdit: SEE BETTER SOLUTION by Gregoryl!

It seems that you have found a non-optimal solution. The FreeLook should be used if you want orbiting on both the X and Y axes. If you only want orbiting on the X axis, then you should replace the FreeLook with a much simpler CM VirtualCamera with OrbitalTransposer in Body, and Composer in Aim.

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@Gregoryl Wow, thank you so much!! I’m glad this thread stayed up!