If you want to change scheme with a non-xr app, it’s easy. You go to your PlayerInput script, you add the Input Actions Asset, and you change the public variable “Preferred Scheme” to whatever scheme you want.
Trouble is, when I try to add a PlayerInput script to my XR project, the headset stops tracking. There must be something I’m missing?
Hey @ValiantCoruscare,
For XR projects, you will probably need to add another way to hand the Input Action Asset that includes the tracking-related input actions (HMD, controllers, etc). It sounds like the PlayerInput is disabling the input actions related to head/controller tracking. In the XR Interaction Toolkit Starter Assets sample we have a default input actions file plus a script that can enable the entire set of input actions. You could modify these to suit your needs.