I have a particle system, and I have no problem changing individual particle colours in the default material and shader, just simply using
particles_.color = myColor*;*_
However, when I assign the particle system a new material that I made (using an unlit shader), I cannot assign the colour using this method. I also can’t seem to use
particles_.GetComponent().material.color = myColour*;*
What I ultimately want to do is have solid-colour particles with no diffuse alpha gradient (as is there in the default material). How can I change the colour of the individual particles, while having non-diffuse looking particles?_