I have a shooting script on my player that it stupposed to delete the enemy once it hits them, identifying them by tag. I ran debug.draw to find that my Raycast was positioned at the bottom of my guys feet, shooting only the ground. Even when i jumped it wouldnt say it shot the other player.
I asked another question on how to find out where it was shooting (see here for info on problem and shooting script) Where does a Raycast come from? - Unity Answers
I was told that the Raycast wont collide with a collider that it is inside of. Does this mean that when i shoot the other player (Clone of myself) that it wont collide with them, if they are tagged the same? Is there any way for me to move the Raycast in front of me so im not only shooting the terrain?
Thanks in advance for any help!