Hello,
I am currently in the process of optimizing my game, and decided that it is perfect for pooling. What I am trying to determine is whether or not to create the pool(list) at the start of the application or once the game starts (my game runs on one scene).
The game does have different modes, and it uses different enemies/other game related objects depending on the mode.
Long story short, I was wondering if there is a way to see how much memory an object uses when it is in the game but is inactive?
Thanks!