How do you collect a GameObject and make it Spawn somewhere else?

Basically I’m developing a simple Snake Game very similar to “Curve Fever”.
I need a power up that I can collect, and will spawn in another random location in a random number of second.

Any idea on how to script this?

Thanks in advance

Hide it and then show it again later in a new position:

function OnCollisionEnter(collision : Collision )
    if ( == "Player") {
    	collision.collider.enabled = false;
    	renderer.enabled = false;
    	yield WaitForSeconds(Random.Range(3.0, 6.0));
 		// Whatever placement code you want
    	transform.position = Random.insideUnitSphere * 5.0; 
    	collision.collider.enabled = true;
    	renderer.enabled = true;