Hi.
A recurring problem I have when working is selecting a model using a non compiled shader making the editor freeze while compiling them. It’s disruptive and would be unnecessary if I would have that done on all shaders in advance.
I just tried Unity’s own URP sample project and its even worse. It’s unusable as it freezes in both gameplay and editor as soon as you try doing anything.
What am I missing?
What editor version? Systems specs?
My exp with URP shaders is that upon entering playmode, everything is light blue for a few seconds but everything is functional and responsive, both game and editor UI. Then, bit by bit, the light blue parts start rendering normally. That’s in Unity 6 but I can’t remember this working any other way before.
I wonder if there is perhaps a Preferences item that forces shaders to compile synchronously for you?