How do you control the airtime of a rigidbody2D ?

Hii ,

I was making a game where the character jumps forward and backwards to move. I used the velocity property of the Rigidbody to achieve this. But i need the jump to be faster , ie make the character reach his max height faster and fall down faster.

PS : I tried increasing the gravity but its not giving the desired effect. Need help to improve my game

this is what your looking for, I was watching it last night.

1 Like

Thank you ,
Let me try it out…:slight_smile: