I have this script which copy the main texture to another object and works 100%.
GameObject.Find("OreList/PlanetView").renderer.material.mainTexture = thePath.renderer.material.mainTexture;
How would you use the same code for Bump Map or normals? So it would look something like this.
GameObject.Find("OreList/PlanetView").renderer.material.mainTexture = thePath.renderer.material.mainTexture;
GameObject.Find("OreList/PlanetView").renderer.material.mainBump = thePath.renderer.material.mainBump; // This is just a guess of how it could look. This currently does not work.