I have a 3 gameobjects in my scene.
A terrain which is painted with grass effects.
A Player Gameobject which has a Camera (Placed in the cockpit area) and a free plane prefab from the store.
Camera(Child of Player)
Plane (Child of Player)
If i put the plane high up in the air the terrain renders closer and closer to the camera and is unpainted until you move a little closer.
How can i make it so regardless of the height of the plane the terrain will still render with the textures, etc.??
I tried using the field of view on the player camera (Which is the only camera in the scene) to no avail.
So the desired outcome is if plane is high it could see the terrain texture all the way to the horizon and if plane is low to the ground it can see as far front until a mountain or something bloc the view.