How do you create a multiplayer Oculus Go "laser pointer" that is visible to other players?

I am trying to create a multiplayer slideshow game for the Oculus Go. I would like to be able to use the Oculus Go controller as a “laser pointer.” I have successfully implemented the OVRInputSelection tools to use the controller as a pointer, but I have not been able to figure out how to allow other players to see my pointer. Any suggestions?

You could make the pointer work only locally and then add the network identity and transform components to it. So it would work independently on every client and just be syncing positions with the object you want, in this case the Oculus Go.

I am using PUN2 for a VR multiplayer game and it works fine. They also have documentation just for Oculus. Here is the link, I hope it helps. https://doc.photonengine.com/en-us/pun/v2/demos-and-tutorials/oculusavatarsdk