Hi,
I like to reuse systems but when I update them in one project, the same asset doesn’t update in a separate project.
I’m wondering if Unity has the capability of allowing us to create an AssetBundle/UnityProject that updates SCRIPTS in other projects using the same library/bundle of scripts.
Ex.
I have a text that pops up on an event but it’s bugged, so I fix it in one project. I don’t want to have to go into every project where I use that; I’d like to have a button that asks me if I’d like to update it since it’s changed in other places.