hello, i am a major newbie when it comes to 2D game design, especially within the context of unity.
i have no idea how to manage 2D scenes in unity, my brain simply cannot understand the total process.
so i ended up using:
which does exactly what I need, and constrains all information to a rendered blitted texture, and is extremely performant too… unfortunately it doesn’t make use of monobehaviours out of the box (it can with some supreme hackery/outside thinking), and I still would like to learn how to do certain things using the basic unity toolset.
for instance, I am trying to recreate certain isometric games, but I want control over orthographic space, to know exactly where coordinates are on screen to do math with.
Tl;DR:
How do you constrain an area in the orthographic view within a scene in unity to pixel units encompassed in a “zone” or “region”? like, how can I figure out exactly where coordinate ( 134(pixels), 2482(pixels) ) is? or (0,0), or (12, 24)?
from the manual, I should use
combine all these together in a system, and thats it?
I need to be able to artificially create a bordered zone to control rendered objects in view, but it seems within unity, all information is freely floating in unity world space using some (-infinity, +infinity) with float values
does anyone know of any examples in controlling precisely 2D objects in unity, like a sample or asset to buy? RetroBlit is pretty awesome, and I love to use it, but not making use of standard unity kinda limits my use of Unity as a whole. I found some cool asset examples I’d like to work on but within my own constrained system making use of mastery over unity 2D world.