I would like to have nice circular spotlights on certain elements of my UI during the tutorial phase of my game. Is there a way to do this without creating a bunch of custom black overlays with holes pre-cut in them? I’m imagining a system where I can darken the entire screen and programmatically cut a hole in the black. Bonus points if the hole can animate (move around, or scale)
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I’d imagine an easy way to do this would be to have a large mostly black texture, with a circle in the middle thats partially transparent white color, to create a “spotlight” look, and move that UI element around to create that look. You could even fade it in and out to transition smoother.