I love this effect but have no idea how to recreate it in unity iphone.
I think it has something to do with setting up two cameras, any help will be appreciated!
Thanks!
I love this effect but have no idea how to recreate it in unity iphone.
I think it has something to do with setting up two cameras, any help will be appreciated!
Thanks!
the hologram is just a model
and no, I don’t think it uses cameras at all. But the iphone4 / itouch 4 Gyroscope which at the time requires plugin usage in unity as far as I recall
There are apps with a similar effect that run on the iphone 3g and 3gs so it is not limited to phones with a gyro.
anyone ever managed to find out how to mimic this effect? I just want the camera to look in the same direction as gravity in real life is pointing.
There is to ways:
the easy way
Either you use the accelerotmeter or gyroskope and use the input to move the unity 3d camera.
the much harder to do way
Or you use a facerecognition tracker. Which requires a Front Camera. OpenCV has such a tracker, it can be used on iOs.
But i think its more made for recognizing faces and 2D tracking. Doesnt seam to be to suitable for recognizing in which direktion the face moves. But that is anyways not important for the effekt you are talking about.
What matters is the the relative distance from one’s eyes to the iPhone and the left, right, up and down movement of the face in relation to the iPhone. Rotation of the face has nothing to do with how 3d it looks on the iPhone.
how can we achieve the stereo rendering achieved in holotoy (i.e. one that does not require stereoscopic glasses to experience it)
holotoy youtube link listed above
thanks!!