I’m curious about your techniques for creating sprite sheets for character animations. In my case, I draw the frames on a power-of-two canvas and then arrange them in a new file, spacing them out with a distance equivalent to the original frame canvas. This way, I can slice the sprite sheet using the original canvas size for each frame, making it easier to cut. However, sometimes I end up with oversized images with a lot of unused space.
I know there are other ways to arrange the images based on the size of each frame, but I don’t know how to handle the slicing, and I also wouldn’t know how to set the origin of each frame if they are not all centered in the same position.
In the img I’m uploading there is an example of an animation that caused me to go from a 512 canvas to a 1024 canvas, generating a lot of unused space.
I hope someone is willing to share their workflow so i can learn how to better deal with this <3<3