A trigger that is the child of a game object needs to turn the animator off ontrigger enter. I have to have it on a different game object because only certain layers must be able to trigger it, but the parent needs to be on a default layer. Is there a way to do this?
You just need to get a reference to the component you want to deactivate. Several ways to do that. If you know it’s attached to a parent object, you could use GetComponentInParent. Alternately, you could create a public/serializable variable on your component and drag the Animator into it using the inspector.