As the title reads - there are so many notch designs nowadays that I find it basically impossible to prepare for all of them in a meaningful way which lets you incorporate them into your design. Thus, the focus is more or the least obtrusive way of getting around them, usually using the safeZone information of the screen.
How do you handle this info, though? Do you only scale/move your GUI so that it fits into the safeZone or do you prefer just slapping black bars on the non-safe rows? Do you alter the game itself or just scale it all down with some algorithm - or, quite the contrary, you leave everything as-is and just move the GUI elements out of the problematic areas praying to notch gods it won’t look like trash on some phones?