I’m trying to create a pinball game.
Got my flippers going got some bumpers and most importantly a ball.
Everything is working fine but if the speed of the ball or the force applied by the flipper gets too fast or too great some issues quickly occur :
I’ve tried everything I could find or think with my little brain :
- change the collision detection on both the ball and the flippers
- change settings in the mesh collider
- added a box collider in conjunction with the mesh collider
- replaced the mesh collider by a box collider entirely
Everytime it’s getting a little too fast something is going wrong.
Sure I could just reduce the forces applied but then my pinball would be slow and boring.
If anybody has any idea for me. It would be greatly appreciated.