So, I’ve tried to make my code destroy all of my clones of my sphere game object without destroying the original. But, as you will probably see, I have no idea how to. I tried looking at previous questions, but I couldn’t quite comprehend how I could alter the ideas to fit my code. So, here is my code and I hope you guys can help me
void Update ()
{
if (Input.GetButtonDown ("Fire3")) {
Destroy (Sphere(Clone));
}