I have a script that is
function OnCollisionEnter(collision : Collision)
if(collision.gameObject.name == "Cube1")
where health is the value that I want to change when my player hits the cube. (I changed it when it didn’t work after the original answers)
unitygems.com look at the third topic.
collision.gameObject == "Cube1" won’t works, prefer to use
collision.gameObject.name == "Cube1" or the Unity tag system.
You can’t identify a gameObject with a string like “Cube1”. A gameObject is a gameObject, and should normaly just be compared to other gameobjects to see if 2 gameObjects are refering to the same gameObject etc.
You should instead identify it with a name or tag like this:
if(collision.gameObject.name == “Cube1”)
if(collision.gameObject.tag == “Cube1”)
(note that a tag isnt the same as the name of the object)
a late answer but: if it is 2d mode,
it is supposed to be like :
function OnCollisionEnter2D (coll : Collision2D)