How do you display changing stats on a "Card"?

I created a game card by attaching two planes to an empty gameobject and I have textures for the front and back of the card (TCG, not typical playing cards). These cards have stats such as Attack and Defense that may change during the course of the game as other cards affect them. How can I display the current stats on specific points of the card? I tried playing around with a text mesh but I couldn’t even get that to align with the front of the card correctly.

You can use 3D text. From the GameObject menu, select Create Other/3D Text. 3D Text lives in world space and can be made a child of the card. Note the default shader makes the text always on top (which you don’t want if the card is to be rotated), so you’ll need to change the maderial/shader. See this Wiki entry for how to change the shader so that the text will not always appear on top:

http://wiki.unity3d.com/index.php?title=3DText