Hi,
I’m often having trouble getting light to behave the way I want. I usually want to light every room separately, or have only a few areas really dark. The point lights bleed through walls if they don’t have shadows, but it doesn’t seem viable to have several shadowcasting lights in a scene. Spotlights would work if they were orthographic. Directional lights (with cookies) would work if they had a falloff. I’d like light to behave sort of like they did in the 2.5D days, where each polygon had a defined light value. More exactly, I want to be able to define light room by room, and have this show up on the character as well. How do you get your lights set up?