Something that really frustrates me is when you have a list of GameObjects in the Hierarchy view and you drag and drop one into another to create it as a child of the one you dropped it into and all the transform position values change to keep it in the exact same spot as it was initially.
I want to be able to drag and drop without the transform changing, for example I create a child object with a transform of 0,0,0 I want it to maintain it’s 0,0,0 under the new parent. currently I have to drag and drop then manually edit the transform back to what it was.
This is what I do, but consider this, I have say 30 Objects already created in the Hierarchy and then later decide to add another child to all of them, I create the first child as a child of one of the parent objects and then set transform to the distance I want the child to be from it’s parent. I now duplicate the child and drop it on to each of the remaining 29 objects. BUT all of them now need their transforms fixing up to match the 1st one.