Is there a way to Enable GPU instancing from 3D models? I’m trying to use ECS. My batches are constantly over 20,000. The GPU Instancing option is grayed out on all my materials for this model. My framerate is suffering.
Nevermind. I made a new material and enabled GPU instancing on it, then assigned all the materials from my model to this new one. The batches went from +20000 like in the screenshot to about 56, which is what I wanted. This, however, still didn’t bring the fps up. It’s only about 1000 entities, which tbh I didn’t think was alot. for example, my pc can run the boid sample project from unity’s github with well over 25,000 entities. These ran in a newer version of ecs than I’m using though, so maybe my version is just bad/old.