I just wanted to say I’m a big fan of MPPM. Even at 0.2.0 I am considering it a major uplift in quality of life on any multiplayer project in Unity going forward. With that in mind, I’d love to know more about where the team is going with it please!
When I compare it to Unreal Engine’s multiplayer options (dropdown for however many clients you want, auto window placement, etc) I am still envious, but MPPM gives me hope that one day I can enjoy all of Unity’s benefits and have a just-as-good multiplayer authoring experience as unreal has!
Even looking at the current iteration, while there are many things I’d love to adjust for MPPM to be even better, it’s already helping! I’d love to know if there is any specific goal / future milestones with it, and hopefully contribute to the process - as there is seemingly no current spot to check up on that.