Hey everyone. Thanks for reading my question. I am trying to do some stuff with custom button mapping and I would like to have it so when the player presses a button on the start screen, the game would know what controller they used to press that button. I can use Input.GetJoystickNames to get a list of the attached controllers, but I don’t know which one actually pressed the button.
If you know how to do this, or something like it, I would really appreciate it.
Thanks!