So, I’m new to unity, so I don’t know if this is possible, but:
How do you check the tag of the object that is in a trigger? Any way to do this would work.
For example, I have a two player game with a selection screen that uses two cursors to choose, and I want the buttons to be able to discern the tag (Player1 and Player2) so that my game knows which character is chosen by which player. On a side note, the cursors are rigidbodies, and the “button” is a trigger. This is because it is local multiplayer, meant to be played on a single keyboard.