Hello. I’m trying to figure out how to ‘check’ if a function has occurred so that it triggers the next function.
The basics are that my script either ‘collects’ (common box) when the player collides with the object, or ‘blows up’ if the player collides with a bomb. I’ve got two pieces of code, one which is placed on the player, and another on the camera.
What I was attempting to do with the second script is to check to see if the ‘Destroy’ function has occurred for the player, and if so, go through the revive code to check whether or not to respawn or Game Over.
This is my first Unity project and so far I’ve been going through tutorials online and the forums, but have drawn a blank on this particular issue.
Code on Player:
void OnCollisionEnter2D(Collision2D col)
{
if (col.gameObject.name == "CommonBox(Clone)")
{
Destroy(col.gameObject);
}
else if (col.gameObject.name == "bomb")
{
Destroy(gameObject);
}
Code on Camera:
private void revive ()
{
if (player == false)
{
if (currentHealth >= 1)
{
Instantiate(player, new Vector3(7, 2, -1), Quaternion.identity);
currentHealth = currentHealth - 1;
}
else if (currentHealth <= 0)
{
Instantiate(gameover, new Vector3(0, 0, -4), Quaternion.identity);
}
}
}
Hopefully this makes some sense, if I can provide any more information then please let me know.