I haven’t really found a definitive answer on this.
I’ve done the following:
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Start Unity Editor on Computer 1.
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Set network emulation to “Dial-Up”
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Run game on Computer 1
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Start Server on Computer 1
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Start Unity Editor on Computer 2.
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Set network emulation to “Dial-Up”
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Run game on Computer 2
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Connect to Server on Computer 1
There is no packet loss shown in the stats window, and it’s clear the latency between the two players are pretty much non existent. What else could I being wrong? The computers are on the same network. Do they need to be on different networks? I’m starting to doubt that network emulation is actually functional.