Hello! How are you?
I would like to know more about targeting specific bones on a character model via script.
I have a character I am controlling with a dual-stick controller. The right stick walks the character around, while the left stick turns the upper body.
I know I can create a simple 'lookat' script and place it directly on the bone I want to turn (in this case, the first spine bone above the pelvis). However I would like to keep the character controls in a single script, currently located on the root node of the overall character, and simply call out to the correct bone from it.
I am a new programmer so apologies if this is more of a general programming question and not specific to Unity. I still greatly appreciate any help though! Thank you in advance!