How do you get the asset path of a prefab instantiated at runtime?

It seems that everything is for getting the asset path in Edit mode. Can you get a full path to an instantiated prefab at runtime?

Hello.

You are missunderstanging concepts. If its instantiated, is not a prefab…

A prefab is like a “map”, a “design”, a “blueprint” of some kind og GameObject.
An instantiated GameObject, is an Instance of that prefab, it does not have “path” it can’t, is an object in re scene, nothing related with “folders”…

You should have asked why do you need that, because I’m sure there is another way to get it. Its to Instantiate again one object? You can Instantiate a new GameObject from another object in the scene, don’t need to be a prefab. Or you can just check for the scene object name to know what prefab was the “blueprint”…

Bye!