How do you get the current button for Input.GetButton?

Basically, I need to know how to get the information that the player puts inside the InputManager on startup. I can’t just assume the buttons are what I set them to.

This is essential, as I’m starting work on the player tutorial for beta.

Unfortunately you can’t. This has been brought up a few times before; I wish you could too…

–Eric

I guess I’m stuck doing the generic: “AxisName: Default suchnsuch” instead.