When my player hits the enemy with their weapon i want the player to feel that satisfaction of hitting the enemy. OnCollision of the weapon and enemy the weapon gets the rigidbody component of the enemy and I AddForce to the enemy rigid body. Are there any other suggestions for helping to sell that impact of collision?
Sell it.
Sound, light, particles, camera motion, animations, screen effects, time stop. Some, or all, or more of these are used all of the time. If you’ve ever actually been hit (especially in the head and especially if causes you to loose consciousness then you’ll know some of these things) It’s not really about logic and code it’s about art and presentation at this point. The sound is probably actually the first and most important thing to work on imo.
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