I am trying to build and deploy a very simple game for Android. I got this error upon loading up the game on the Fire Tablet (which is the only type of Android device I have locally).
Your device does not match the hardware requirements of this application```
If I hit ignore on the warning, the game loads but the “splash screen” is a solid pinkish purple. Then game itself is all in that same pink except the background which seems to be a correct blue color. The physics, input, etc all seems fine but it's just not really very playable if everything is a single pink color.
What do I even check to fix this? Here's how my game / environment is set up.
- I am using Unity 2021.3.24f
- The device is running FireOS 5.7.0.0 and is (at least per specs) Android 5.1, API Level 22 compatible.
- My min build settings are also API level 22.
- The game was based on the 2d core template with Android platform support added through Build Settings.
- The game only has a cinemachine target group camera and 2D sprites with colliders, rigid bodies, and a spring joint. Only a single Monobehaviour script.