How do you go about getting a team together? ;_;

Hello everybody.

Im feeling pretty demotivated right now, I have been planning a project for quite a while and I have been posting advertisements for people to join my project for a few days now. I have had one email of interest but then he stopped replying after a while.

How do you all go about getting together a team? It’s pretty damaging to motivation.

Feed them with cash. Lots of it.

If I had the cash to do so I would. I guess I will just have to work on my engine to a point where I can no longer work on it and then beg/prostitute myself for art assets and network assistance.

If you don’t have anything to show that YOU personally created it’s going to be a tough nut to convince somebody to join your team. You have to show that you put in some work. That’s pretty much the only way of finding people. If you don’t work why would they? In fact, you should be working the most and show/lead the way.

If you’re making an engine, what are you doing on the forums?

I imagine the best way to get one going is get a Collaboration Thread accepted.

One that shows a lot of thought has gone into your game, and you have made a start.

Also having some skills to show helps.

  • bow hunting skills
  • ninja sword skills
    etc

That’s what I always look for. When interviewing potential teammates, my first question is, “How’s your kenpo?”

I think, when he said “engine” he was actually referring to the core mechanics of his game.

You have to show you have equity to fund the project with. The most obvious answer is cash equity, this works well and is amazingly effective at keeping people focused on the task at hand. Well, that and some good project management anyway. Since you’ve stated you don’t have cash, you’ll have to go with the second most common type of equity: sweat equity. This comes from actually doing the work and having a viable product to show for it. Use stand in art you either buy from the asset store (remarkably cheap for some rather good assets), or just use complete grey box programmer art. If you can show other potential team members you’ve already done your part as a programmer and are just waiting for them to come along and make the game look great, you’re a lot more likely to get interest from people. Lacking either of the above, you have no equity in the project and are therefore very unlikely to attract anyone to it. If you do, they aren’t very likely to be committed to the project and won’t tend to stick with it long enough to produce anything of value. Best of luck to you, and get building equity.

Who says I don’t?

I have concept art, Im working on an engine that I have screenshots off and im even writing up a design document.

You should stop using the word “engine”. Unity3d is an engine. Unreal and CryEngine are engines.

It’s a term many people use when developing a concept upon an engine like Unity3D. For example…

‘Im working on an RTS Engine for Unity 3D’

It’s a predefined set of prefabs and scripts that are made for a certain purpose.

While I understand where you are coming from your reply is hardly relevant or helpful to the topic of the thread.

I’ve been working on a collaboration for about a year now. And I keep seeing the same thing. Everyone there is trying to pitch his own deal (Including me!). Few people comes there to look for a cool RTS project to join. They come looking for people to join their RTS, with their story/twist/etc. So you either have to dazzle them with something good looking, or may have to join them.

In your case I would approach other RTS projects, they’ll be in the same jam as you. Too many ideas too little time. By making an RTS system a group effort each of you would benefit from it. The important thing here is pride, you’re a proud man and they are proud men. If you set too much of the agenda they will see it as joining your project. If you don’t set enough agenda they will fail to see how it can help them.

Unfortunately I cannot help you. Because I myself have been very unsuccessful in this. Basically take a look at my posts and add that to the list of what not to do! Too much of a coder to really sell the project. :slight_smile:

Im not actually making an RTS :stuck_out_tongue: I was using it as an example though.

I know where you are coming from though, I think people want to experience that drive from each other and really feed of a team environment.

You know whats annoying? Imagine if you had a genuinely great idea yet you do not have the skills to even make a prototype. Despite you have no skill at programing or art as your skills lay elsewhere you could study for say 2 years to be basically competent and make the prototype that a a skilled professional would take a day to make, you could do this trying to show your “sweat” on the project hoping you can get someone who knows what there doing on the project but its time wasted or time you could not afford to give.

Or you go the other route and try and hire people to make your great project but there is a small problem, everyone seams to be afraid of mentioning how much it would cost. You could make a budget but no one will tell you how much you need all they say is use cash but not how much lol the phrase a piece of string keeps popping up but even an initial price point would be helpful but no where to be found

Lol not nice is it above? Well that’s where I am. It sucks but I have a genuinely great idea very simple, incredibly so I’m surprised its still undone with unity. Its very easy to make but as I have no skill or experience with unity I can not do anything about it, makes me want to beat my head against the wall lol Its something that would if done correct would make a lot of cash and if done wrong would still make cash and for a professional should be very easy to make.

Thought about hiring people but no one is stating prices or costs so can’t make a budget up and figure out if I can afford it :confused: and don’t want to get anyone hopes up asking about prices if I don’t know I can afford them.

Even tried the collaboration forum but my two posts where rejected I assume lol

God this is turning into a dejected thread now lol so I know how the OP feels

Anyone got any more advice for me or him?

Or anyone got any more dejected stories heh

Ever heard of a “game engine”?

http://blog.gamesfoundry.com/2012/05/global-collaboration-in-game.html

This and many other useful links are included in the sticky threads at the top of the collaboration thread if you haven’t already read them all and directly answer your question. Good luck.

I was leaving this alone after the snippy response I got from the OP, but fine. I was trying to be helpful. I told him to stop using that term because people were confusing what it was he was doing.

NOT because I don’t understand the concept of what he’s doing. (Although, by definition, he’s building a reusable toolkit or middleware. “Engines” typically involve things like “rendering engines”, “physics”, etc. Which are covered by the Unity ENGINE that he’s using to build his TOOLS.)

Unfortunately, if you don’t have money or talent (at least, not enough to produce your dream game), and you’re still passionate about the idea, you only have one option: give it away.

I know it’s tough to hear, but your idea is worth nothing without some way to execute it, so forget about making any cash from being an “idea guy” - but you might be able to post something on the forums along the lines of “Hey, so I had an idea for a game, but I have no idea how to make this, so feel free to steal it…” and maybe if you’re lucky, somebody will make it and give you a free copy.

It’s not the forum, it’s just economics. Alternative, you could learn Unity or some other engine, at least enough to throw a prototype together.

Actually, ignore all that (ordinarily I’d delete it but I feel like that’s a rant I have to post at least once a month on this forum) - it looks like you’re actually willing to hire someone to handle the production, so you’ve got a lot better chance of seeing your game as reality (and making money for you). Sounds like you just need to do some more research on costs.

Did you work for Unity when you first started? Or at least was your account a Unity one then, I think if you posted something now you would get some more interest… as before it is hard to tell if you were capable of making a MMO but now because of your job it instantly makes you have a huge bonus over the others as you must be skilled to get a job at Unity.

Well its simple, its not a game its something else using the unity engine lol no enemy’s, no story, no gameplay, no weapons. Nothing other than a fps camera and a few interactive assets in one round room and I’m sure if I get it up and running it could make more money than all games on here put together lol

Why would I want to give that away :slight_smile: Ill get it done somehow. Anyhow I didn’t say I was broke lol just that I have no idea how much to save up for it if I had a figure I could aim for but I’m not writing any blank cheques.