How do you have multiple animations for your Model?

Im having difficulty finding out how the animation of character models works. I own MAya LT and Unity Proand from what I have gathered you make your model in maya and then animate it with key frames. My questions are.

  1. when watching a tutorial a person imported into unity there character model and then went under the animations property in the inspector and went to a section that was checked “split animations” then he labled idle and walking and choose the specific key frames from his “timeline” of animations he made in maya. I have seen multiple animation files individually on tutorial videos in unity for people to select from within an animation folder. Im confused as to how you design multiple different animations in maya and export them to unity, and why is there a option that allows for you to select key frames from your animation timeline and use just those key frames as opposed to saving individual animation files?

sorry, but Im getting lost as to the start to end process in maya to unity for animating a character and then applying those animations properly in unity. I can only find videos that create a single animation and then load them in unity, but I can find nothing that explains how you create multiple animations or key frames for a character in maya and then apply them in unity.

do you save separate animation files for walking, idle, running. Do I just make hundreds of key frames all on a single “timeline”(i call the key frame line area thingy in maya a reel) and then pick out the key frames in unity under the split animation section…please help guys Ive watched 40 videos…

You can do it either way, whatever works best for your workflow. Ultimately, in Unity you’ll end up with an animation clip asset for each animation. They can be one-for-one with your Maya files (usually FBX files) if you put one animation in each file, or you can generate several animation clips from a single Maya file by using “split animations” like you described. Use whichever you prefer.

Animation clips get assigned to your animator controller. The animator controller manages what animations play on a character at any given time. To create an animator controller, right-click in the Project view and select Create > Animator Controller. Then double-click the animator controller to open the Animator view.

You’ll find the animation clips inside each imported Maya file. Expand the file and look for a child with a gray “play” icon. These are your animation clips. You can drag them to the Animator view’s canvas, and then follow the animation tutorials to hook them up in the order that they should play.