I’ve read this doc (“Include sprites in text”) but it doesn’t help:
I created a SpriteAtlas (V2), added some sprites to it, and clicked “Pack Preview”.
Then the above docs say to do the following to your sprite atlas so you can use it in UI Toolkit:
"1. Import the sprite atlas.
2. Select the atlas and change the following texture options in the Inspector window:
- Set the Texture Type to Sprite (2D and UI)
- Set the Sprite Mode to Multiple."
However, there are no such texture options on my sprite atlas in the inspector window. Where do I find this generated texture and set these settings on it so I can create a SpriteAsset out of it?
What does “import the the sprite atlas” mean? I have the .spriteatlasv2 file in my project already. Where is the texture?