I have an asset on the asset store that for the next update could really use some pathfinding. Unity navmesh is out of the question as the world is generated procedurally at runtime and also changed at runtime. So I think the free version of a-star would be really good for the purpose.
Now, as I understand the asset store license you are not allowed to redistribute other assets even if they are free. On the other hand I see a lot of assets that proclaim to be integrateed with playmaker or a-star or whatever.
So my question is, what is the recommended way of performing this integration, without redistributing the asset itself?
I guess you could build your project with the asset in the project hierarchy and then just not export the asset when building the package? But what if the asset is just “nice to have”? Is there a nice way to handle that without riddling the code entirely with preprocessor directives?