How do you interpret this?
187ms in render on the cpu side … why so much when gpu only eats up 30ms
(0.56ms is the amazing amplify GTAO, by the way)
125ms of “other”? i guess gpu counter injected here and there in the render pipeline?
it seems that the 125ms other is the skinnedmesh compute sync

interesting that the rest doesn’t suffer from such a huge overhead due to profiling.
what’s so special about compute that explains that?
without profiler this runs at 50ms so that’s 3x slower and this slowdown is concentrate in the compute sync