I’ve seen dozens of questions related to reducing the number of draw calls. Almost all of them say “make sure you are sharing materials…”. Well, how do you know if you are sharing materials? How do you “share materials”?
In my scene, I’m instantiating multiple copies of two or three different prefabs, each composed of about a dozen low-poly (<50 polys) game objects (each with a mesh) parented together. Many of these meshes share the same material (i.e., I applied Material X to several different meshes, which in turn compose my game objects).
However, when I run the scene in the editor and pull down the graphics stats menu, it shows that I’m not using batching at all. So I try to see if I’m using shared materials, but I don’t know how to do this.