how do you light VFX in URP?

I see light probe has a few setings, blended doesn’t seem to do anything and there are no lppv in URP so perhaps this inspector doesn’t adapt to the RP being used.
I know there is no lit output.
Any way to inject light probes? or some other way to get the particles to color with the environment? ambient SH would be enough.

Hi !
About the missing warning with LPPV in URP, a fix is on his way, we will display the same warning as a classic renderer.

You can sample probe in URP using the “Baked GI” in shaderGraph, it is still pretty limited but it could help you for the integration within the environment.

You can find the project of this following sample attached to this message, it has been saved using 2020.2.0b6.
6400439--714068--_probe_urp_2020_2.gif

Additionally, this tips has also been mentioned here : x.com

6400439–714071–URP_AmbientSH_And_VFX.zip (39 KB)

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Wonderful. Thank you Paul.

I see this is 2020.2 only, any chance for a .1?

I have created this project using the last compatible package 10.0.0-preview.27. If you open this project using 2020.1, you should downgrade URP & VFX to 9.x.x (or before) package. I’m not completely sure about data compatibility in that case.

This feature is available since 7.x.x/2019.3.

Ok I downgraded to 8.2 and getting this, no vfx particles showing too
note: the TLS error happens on the other project as well.